- Today
- Total
ListsOther Projects/Project, Hexas (53)
Running Deeper C/C++/Java
Week 38 Report Main Content: 3D Modeling & Cartoon Rendering / ML progress ▶ Skeletal Dragon ▶ Moon Breaker ▶ Cartoon Rendering - Using shaders, we lifted the atmosphere of the game to look more cartoonish. ▶ ML Agents - This is an RTS genre game, but since the game itself is mobile, it was often criticized to have only minimal control. Thus, we decided to reward skill by increasing the AI diffi..
Week 37 ReportMain Content: Unit interactions based on ML ▶ Overall :: Unity machine learning ML-Agent :: Per Unit Machine Learning ▶ Unity Machine Learning ML-AGENT ● Agent, Unit, Brain - A brain controls the actions of the Agent, and the agents are individual units. - Brain Type > External A python external program hosts the model, and the brain assigns scores based on the damage dealt, time t..
Week 36 ReportMain Content: 3D Modeling & Skill System ▶ Overall :: 3D Modeling :: Skill System ▶ 3D Modeling ▶ Griffin Nest A tree with griffins nesting on it ▶ Building queue design ▶ The red/gray objects are the buildings in the deck, and the red object is the building to be placed. At a cost of certain amounts of resources, you can skip the building. It is possible to affect the chances of e..
Week 35 Report Main Content: Character action connections & model animations and further system design ▶ Overall :: Character action connections :: Skill system ▶ Character Actions The above image is a transition model for the animations in-game. The graph is directed, and both edges need to be connected in order to create an interacting loop.The states are as follows: Idle, Walk, Run, Attack, D..
Week 34 Report Overall: 3D Modeling / System / Closed Beta ▶ Main Content :: Well 3D Modeling :: System design :: Closed Beta ▶ Well ▶ System Design Used a sphere collider based N:M controlling option to detect, advance, and calculate units. This method decreases the total calculations necessary. The algorithm is as follows. 1. When a unit is created, an increasing sphere collider is deployed, w..
Week 33 Report Overall: Closed Beta Preparations and UI Image/Unit merging ▶ Overall :: UI Image (1/5) finished :: Unit selection & Skill designation ▶ UI Mainstage finished ▶ Background: ▶ The above image is treated as the background, and each UI image is split into minimal pieces, and reassembled inside the app. Thus, phones with different displays can handle the app without cr..
Week 32 ReportMain Content: 3D Modeling and Animation ▶ Overall :: Earthquaker 3D animation :: Gargoyle 3D animation :: Archer 3D Modeling ▶ Earthquaker▶ Gargoyle▶ Animation ▶ Archer
Week 31 ReportMain Content: 3D Modeling and UI Rough Image ▶ Overall :: Knight 3D Modeling :: Warrior 3D Modeling :: Game Main UI Rough Image ▶ Knight ▶ Warrior ▶ Game Main UI
Week 30 ReportMain Content: Rough Imaging + 3D Modeling & UI Development Status ▶ Overall :: Forge Rough Image & 3D Modeling :: Tower revised rough image :: UI Development Status ▶ Forge ▶ Tower ▶ UI Development 1) Stage page - Main page, created with the map image, etc. The 4 buttons on the bottom are skills that are almost upgradeable, top 4. Can use cash/game money to upgrade such skills. 2) ..
Week 29 Report Main Content: 2 Rough Image & 1 3D Modeling ▶ Overall :: Enchanter :: Gryphon's Nest :: Enchanter 3D Modeling ▶ Development Status :: Map design and production finished :: Buildings 90% finished :: Units 40% finished :: Unit animations 10% finished :: UI Design started :: System 35% finished :: Server preparations :: Deep Learning preparations
Week 28 Report Main Content: 3D Modeling + 2D Rough Imaging, Programming progress report▶Overall :: 3D Modeling - Sorceress :: 2D Rough Image - Tower :: Program Development Status ▶Sorceress ▶Tower ▶The tower was built for a sole purpose: to defend the city. In smaller cities, the majority of these towers are wooden. The larger the city, the more stone is used in the builds. Depending on the uni..
Week 27 Report Main Content: UI Design & Button Syncing, 1 2D Rough Modeling, 1 3D Modeling▶Overall:: UI Design & Button Sync :: Wizard Academy 2D :: Barricade 3D▶UI Design In the main scene, it is possible to access scenes such as Shop, Inventory, Stage, Clan, Make by scrolling the screen, or using the buttons below. Usage of each scene:Shop > Gold/Cash can be used to purchases items, and uses ..
Week 26 ReportMain Content: 2 2D Rough Image + Ghoul Animation ▶ Overall :: Wizard 2D Rough Image :: Barricade 3D Modeling :: Ghoul Animation ▶ Wizard 2D Rough Image ▶ This wizard is able to control both water and fire, the mother of all life and the strength of all creatures. To handle extremely hot flames, he covers his entire body with specially treated robes. As he represents fire and youth,..
Week 25 ReportMain Content: 2 2D Rough Image ▶ Overall :: Gryphon 2D Rough Image :: Sorceress 2D Rough Image ▶ Gryphon 2D Rough Image ▶ Gryphon A Gryphon is a descendant of the ancient races of the skies. He shows off a grayish white main, and an impressive 3-meter wingspan. A Gryphon naturally has the ability to use mana and can stay airborne without using its wings. Thus, it can also boost the..