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Running Deeper C/C++/Java
Week 35 Report
Main Content: Character action connections & model animations and further system design
▶ Overall
:: Character action connections
:: Skill system
▶ Character Actions
The graph is directed, and both edges need to be connected in order to create an interacting loop.
The states are as follows: Idle, Walk, Run, Attack, Die1, Die2, Die1& Die2 excluded, the other motions are connected together.
The variable that causes the transition between Idle and Walk is the value that stores whether a target is located or not. The rest of the transitions are as expected.
Idle State - Walk
6 Motions, the "damaged" motion was removed.
Week 35 Report
Main Content: Character action connections & model animations and further system design
▶ Overall
:: Character action connections
:: Skill system
▶ Character Actions
The graph is directed, and both edges need to be connected in order to create an interacting loop.
The states are as follows: Idle, Walk, Run, Attack, Die1, Die2, Die1& Die2 excluded, the other motions are connected together.
The variable that causes the transition between Idle and Walk is the value that stores whether a target is located or not. The rest of the transitions are as expected.
Idle State - Walk
6 Motions, the "damaged" motion was removed.