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Running Deeper C/C++/Java
The in-progress rendered tutorial scene for my game, all objects are created in Unity and modeled in Blender. This game is in development with Project Yggdrasil, my development team I formed in Korea. I am a programmer and coded the unit AI, detection, unit to unit interactions, deep learning-based unit evolution, etc.
Week 52 Report Main Content: Tutorial Creation & Unit Interactions & Modeling ▶ Overall :: Tutorial Creation :: Unit interactions - Normal Attack :: Iron Curtain 2D & 3D Modeling :: Slave Trade Shop 2D & 3D Modeling :: Library of Time 2D & 3D Modeling ▶ Tutorial▶ Unit Interactions Successfully summoned objects to battle map and normal attack utilization finished.▶ Iron Curtain ▶ Slave Trade Shop..
Week 51 Report Main Content: 2D Rough Image & Modeling, + real-life testing ▶ Overall :: Elf Knight 2D & 3D Modeling :: Elf Archer 2D & 3D Modeling :: Temple of Glory 2D & 3D Modeling :: Wounded Garden 2D & 3D Modeling ▶ Elf Knight ▶ Elf Archer ▶ Temple of Glory ▶ Wounded Garden ▶ Reality Check: App testing
Week 50 Report Main Content: 2D & 3D Modeling, Tutorial ▶ Overall :: Cleric 2D Rough Image :: Huntress 2D Rough Image :: Swordmaster 2D & 3D Modeling :: Cursed Store 2D & 3D Modeling :: Tutorial :: Skillchain ▶ Cleric ▶ Huntress ▶ Swordmaster ▶ Cursed Store ▶ Tutorial ▶ Skillchain Skillchain hosts four different types of attacks: 1 Normal, and 3 skill-based. If this skillchain is inserted, the u..
Week 49 Report Main Content: 2D & 3D Modeling, Multi Unit Battles, Cartoon Rendering ▶ Overall :: Curse of Sacrifice 2D :: Chaos Gate 2D :: Arcane Tower 2D & 3D :: Multi Unit :: Cartoon Rendering ▶ Curse of Sacrifice▶ Chaos Gate▶ Arcane Tower ▶ Multi Unit ▶ Cartoon Rendering in 2D
Week 48 Report Main Content: 2D Rough Image & Toon Rendering ▶ Overall :: Dragon Nest 2D Rough Image :: Altar of Darkness 2D Rough Image :: Toon Rendering Results ▶ Dragon Nest▶ Altar of Darkness ▶ Toon Rendering Results
Week 47 Report Main Content: Sound Modeling ▶ Overall :: Sound Modeling :: Wizard Academy 3D ▶ Sound ModelingDuring certain events, such as onDamaged, sound can be played to ensure that the units seem lively, but the audio must also be realistic, so that the design does not harm focus. ▶ Wizard Academy
Week 46 Report Main Content: Multi Unit Battle & 3D Modeling ▶ Overall :: Multi Unit Battles :: Issues and Fixes :: Devil's Castlle 3D Modeling :: Sanctuary 3D Modeling ▶ Multi UnitThere were a few issues, such as the units bunching up together, and interactions with units that were already dead. Dead units either had to destroy the attacks that were directed towards them before vanishing, or th..
Week 45 Report Main Content: 2D & 3D Modeling ▶ Overall :: Occult Market 2D & 3D Modeling :: Golem Valley 3D Modeling ▶ Occult Market ▶ Golem Valley
Week 44 Report Main Content: 2D Rough Image & 3D Modeling & Skillset ▶ Overall :: Soul Extractor :: King's Castle :: Skillset Finished ▶ Soul Extractor ▶ King's Castle ▶ Skillset Unable to grant separate skills per unit, the randomness was very hard to implement: unwise to further improve character development with investment, as useless. Low efficiency: completely overhaul skillset 1) Status va..
Week 43 Report Main Content: 2D&3D Modeling, animation description ▶ Overall :: Blind Mage 3D Modeling :: Cursed Archer 3D Modeling :: Sanctuary 2D :: Unit Animation Cycle ▶ Blind Mage ▶ Cursed Archer ▶ Sanctuary ▶ Unit Animation Cycle
Week 42 Report Main Content: 2D Rough image & 3D Modeling ▶ Overall :: Blind Mage :: Skeletal Dragon 3D :: Death Warrior ▶ Blind Mage▶ Skeletal Dragon▶ Death Warrior ▶ ML-AGENTS vectorAction[0] > Horizontal vectorAction[1] > Vertical vectorAction[2] > Attack vectorAction[3]~[5] > Skill 1~3 used(Active State) vectorAction[6] > Ally search(Unit) vectorAction[7] > Ally Search(Building) moveH = vect..
Week 41 Report Main Content: Unit Machine Learning & 2D Imaging ▶ Overall :: Machine learning and Unit status update :: Cursed Archer rough image ▶ Machine Learning Unable to train both Brain units at the same time in Unity, thus had to observe the units carefully separately. Below are the behaviors. - Waiting State - Movement State: Walk - Movement State: Run - Attack - Defend - Dodge - Magic/M..
Week 40 Report Main Content: 3D Modeling 2U & ML Results ▶ Overall :: Griffin 3D Modeling :: Evil Lord 3D 모델링 :: ML Results ▶ Griffin ▶ Evil Lord ▶ ML Agents For the AI of the units and ML-AGENTS, we created each of the following AIs: Movement Speed, Attack Strength, HP.Each of the above was successful, but multiple units caused instability in the algorithm and failed. We were also unable to int..
Week 39 ReportMain Content: 3D Modeling *2 ▶ Overall :: Vampire :: Golem(3D / Rough Image) :: ML-AGENTS ▶ Vampire ▶ Golem ▶ Machine Learning Results :: 1D coordinate tracking: Success :: 2D coordinate tracking: Fail :: 1D Unit * Unit: Fail :: Multi unit battle: in development ML-AGENTS has no presentable result finished.