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Running Deeper C/C++/Java
Week 42 Report
Main Content: 2D Rough image & 3D Modeling
▶ Overall
:: Blind Mage
:: Skeletal Dragon 3D
:: Death Warrior
▶ Blind Mage
▶ Skeletal Dragon
▶ Death Warrior
▶ ML-AGENTS vectorAction[0] > Horizontal vectorAction[1] > Vertical vectorAction[2] > Attack vectorAction[3]~[5] > Skill 1~3 used(Active State) vectorAction[6] > Ally search(Unit) vectorAction[7] > Ally Search(Building)
moveH = vectorAction[0]; moveW = vectorAction[1]; if(vectorAction[2] > 0.5) { attack(); } else ifvectorAction[3] > 0.5) { useSkill1(); } ... else if(vectorAction[6] > 0.5) { findTeam(); } 0-1 is always moving, 2-7 is to be designed.
Week 42 Report
Main Content: 2D Rough image & 3D Modeling
▶ Overall
:: Blind Mage
:: Skeletal Dragon 3D
:: Death Warrior
▶ Blind Mage
▶ Skeletal Dragon
▶ Death Warrior
▶ ML-AGENTS vectorAction[0] > Horizontal vectorAction[1] > Vertical vectorAction[2] > Attack vectorAction[3]~[5] > Skill 1~3 used(Active State) vectorAction[6] > Ally search(Unit) vectorAction[7] > Ally Search(Building)
moveH = vectorAction[0]; moveW = vectorAction[1]; if(vectorAction[2] > 0.5) { attack(); } else ifvectorAction[3] > 0.5) { useSkill1(); } ... else if(vectorAction[6] > 0.5) { findTeam(); } 0-1 is always moving, 2-7 is to be designed.