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Running Deeper C/C++/Java
Week 38 Report
Main Content: 3D Modeling & Cartoon Rendering / ML progress
▶ Skeletal Dragon
▶ Moon Breaker
▶ Cartoon Rendering
- Using shaders, we lifted the atmosphere of the game to look more cartoonish.
▶ ML Agents
- This is an RTS genre game, but since the game itself is mobile, it was often criticized to have only minimal control. Thus, we decided to reward skill by increasing the AI difficulty by using ML.
The player(red) above has been trained to chase Yellow as time passes. The result was succesful, but there are many more inputs to train, around 5 million trials.
Week 38 Report
Main Content: 3D Modeling & Cartoon Rendering / ML progress
▶ Skeletal Dragon
▶ Moon Breaker
▶ Cartoon Rendering
- Using shaders, we lifted the atmosphere of the game to look more cartoonish.
▶ ML Agents
- This is an RTS genre game, but since the game itself is mobile, it was often criticized to have only minimal control. Thus, we decided to reward skill by increasing the AI difficulty by using ML.
The player(red) above has been trained to chase Yellow as time passes. The result was succesful, but there are many more inputs to train, around 5 million trials.