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Running Deeper C/C++/Java
Week 36 Report
Main Content: 3D Modeling & Skill System
▶ Overall
:: 3D Modeling
:: Skill System
▶ 3D Modeling
▶ Griffin Nest
A tree with griffins nesting on it
▶ Building queue design
▶ The red/gray objects are the buildings in the deck, and the red object is the building to be placed. At a cost of certain amounts of resources, you can skip the building.
It is possible to affect the chances of each building via skills, but this is to be implemented.
▶ Skill List
▶ Two possibilities for the skill chain are listed below.
1) Level up
- A unit unlocks a skill once in a while during leveling up.
2) Skill Gatcha per unit
- Skills aren't locked by level and can be unlocked based on a gatcha system, but this results in a total of 51 skills in a gatcha, which can cause user discomfort. However, this allows for easy per-user compatibility.
▶ Continual skill development is underway, and we are still working on better ideas/choosing one above.
▶ Skeleton and Quaker animations complete.
Week 36 Report
Main Content: 3D Modeling & Skill System
▶ Overall
:: 3D Modeling
:: Skill System
▶ 3D Modeling
▶ Griffin Nest
A tree with griffins nesting on it
▶ Building queue design
▶ The red/gray objects are the buildings in the deck, and the red object is the building to be placed. At a cost of certain amounts of resources, you can skip the building.
It is possible to affect the chances of each building via skills, but this is to be implemented.
▶ Skill List
▶ Two possibilities for the skill chain are listed below.
1) Level up
- A unit unlocks a skill once in a while during leveling up.
2) Skill Gatcha per unit
- Skills aren't locked by level and can be unlocked based on a gatcha system, but this results in a total of 51 skills in a gatcha, which can cause user discomfort. However, this allows for easy per-user compatibility.
▶ Continual skill development is underway, and we are still working on better ideas/choosing one above.
▶ Skeleton and Quaker animations complete.