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Running Deeper C/C++/Java
Converted rear mechanism to be cinched down with bolts, no loosenings since then. Max speed: 36mph Brakes are only cutting current, not slowing down the scooter. A mechanical brake is needed. Uplifted electronics panel is secured with 7 standoffs, the bolt standoffs are for the second deck, which will include springs. Scooter can still fold, final part incoming soon.
Dual wheel drive scooter, front & back Uplifted deck to support batteries, total support weight: 100kg Inverse mounted rear hub motor, battery life: 2.304 hours for both motors, 4.608 hours for single 32AH total, 2*16ah batteries Parts list: Dual key switch, dual hub motor 8 in 36v, 2*16ah36v batteries, controllers, thumb throttles and brake, base scooter: Razor A5 Air Silver New Fork: ScooterUS..
The prototype scooter I built lasted around a year before suffering damage in the motor wires and failing. Specs: 350w front motor, FWD, max speed 20mph. I simply bent the front fork to allow me to insert the hub motor, and no welding was necessary. (We do not have a welding kit.) The project took around 2 weeks to finish, without any AutoCAD design and required maintenance(lubrication) every tw..
Week 52 Report Main Content: Tutorial Creation & Unit Interactions & Modeling ▶ Overall :: Tutorial Creation :: Unit interactions - Normal Attack :: Iron Curtain 2D & 3D Modeling :: Slave Trade Shop 2D & 3D Modeling :: Library of Time 2D & 3D Modeling ▶ Tutorial▶ Unit Interactions Successfully summoned objects to battle map and normal attack utilization finished.▶ Iron Curtain ▶ Slave Trade Shop..
Week 51 Report Main Content: 2D Rough Image & Modeling, + real-life testing ▶ Overall :: Elf Knight 2D & 3D Modeling :: Elf Archer 2D & 3D Modeling :: Temple of Glory 2D & 3D Modeling :: Wounded Garden 2D & 3D Modeling ▶ Elf Knight ▶ Elf Archer ▶ Temple of Glory ▶ Wounded Garden ▶ Reality Check: App testing
Week 50 Report Main Content: 2D & 3D Modeling, Tutorial ▶ Overall :: Cleric 2D Rough Image :: Huntress 2D Rough Image :: Swordmaster 2D & 3D Modeling :: Cursed Store 2D & 3D Modeling :: Tutorial :: Skillchain ▶ Cleric ▶ Huntress ▶ Swordmaster ▶ Cursed Store ▶ Tutorial ▶ Skillchain Skillchain hosts four different types of attacks: 1 Normal, and 3 skill-based. If this skillchain is inserted, the u..
Week 49 Report Main Content: 2D & 3D Modeling, Multi Unit Battles, Cartoon Rendering ▶ Overall :: Curse of Sacrifice 2D :: Chaos Gate 2D :: Arcane Tower 2D & 3D :: Multi Unit :: Cartoon Rendering ▶ Curse of Sacrifice▶ Chaos Gate▶ Arcane Tower ▶ Multi Unit ▶ Cartoon Rendering in 2D
Week 48 Report Main Content: 2D Rough Image & Toon Rendering ▶ Overall :: Dragon Nest 2D Rough Image :: Altar of Darkness 2D Rough Image :: Toon Rendering Results ▶ Dragon Nest▶ Altar of Darkness ▶ Toon Rendering Results
Week 47 Report Main Content: Sound Modeling ▶ Overall :: Sound Modeling :: Wizard Academy 3D ▶ Sound ModelingDuring certain events, such as onDamaged, sound can be played to ensure that the units seem lively, but the audio must also be realistic, so that the design does not harm focus. ▶ Wizard Academy
Week 46 Report Main Content: Multi Unit Battle & 3D Modeling ▶ Overall :: Multi Unit Battles :: Issues and Fixes :: Devil's Castlle 3D Modeling :: Sanctuary 3D Modeling ▶ Multi UnitThere were a few issues, such as the units bunching up together, and interactions with units that were already dead. Dead units either had to destroy the attacks that were directed towards them before vanishing, or th..
Week 45 Report Main Content: 2D & 3D Modeling ▶ Overall :: Occult Market 2D & 3D Modeling :: Golem Valley 3D Modeling ▶ Occult Market ▶ Golem Valley
Week 44 Report Main Content: 2D Rough Image & 3D Modeling & Skillset ▶ Overall :: Soul Extractor :: King's Castle :: Skillset Finished ▶ Soul Extractor ▶ King's Castle ▶ Skillset Unable to grant separate skills per unit, the randomness was very hard to implement: unwise to further improve character development with investment, as useless. Low efficiency: completely overhaul skillset 1) Status va..