Running Deeper C/C++/Java

Other Projects/Project, Hexas

TreasureSharky

Week 8 Report

Main Content: Two Buildings, One Unit, 3D Modeling, Skill System


▶ Overall

 :: Building Rough Images(Ancient Garden, Vampiric Well)

 :: Unit Rough Image(Ghost)

 :: Tower Image Fix & 3D Modeling

 :: System Compilation Unit Skills Description


▶ Vampiric Well Rough Image

▶ Rough Image - Ancient Garden


▶ Rough Image - Ghost

▶ Tower Image Fix


▶ System Compilation Summary

(No spoilers, slight description)

  Every unit has multiple passive skills. However, skills that are not given originally can only be unlocked from loot crates.

  Furthermore, skills have rarities, thus there could be the exact same skill with different strength. Skills exist in the following rarities: [Normal], [Rare], [Epic], [Legend], white, blue, purple, yellow respectively.

  Skill Levels are also important, but cannot beat the rarity.

[Example : Critical Strike[Normal] Level 10 < Critical Strike[Epic] Level 5]

  Each rarity has a set maximum level, 10, 15, 20, 30 respectively.

  Skills can be shared between many units. However, even though rarities and levels are the same, skills with a lower rarity may not be able to be shared.

  Skiills that are maxed will change into [Shards of Experience] when unlocked even further, which can be used to open more loot crates.


Week 8 Report

Main Content: Two Buildings, One Unit, 3D Modeling, Skill System


▶ Overall

 :: Building Rough Images(Ancient Garden, Vampiric Well)

 :: Unit Rough Image(Ghost)

 :: Tower Image Fix & 3D Modeling

 :: System Compilation Unit Skills Description


▶ Vampiric Well Rough Image

▶ Rough Image - Ancient Garden


▶ Rough Image - Ghost

▶ Tower Image Fix


▶ System Compilation Summary

(No spoilers, slight description)

  Every unit has multiple passive skills. However, skills that are not given originally can only be unlocked from loot crates.

  Furthermore, skills have rarities, thus there could be the exact same skill with different strength. Skills exist in the following rarities: [Normal], [Rare], [Epic], [Legend], white, blue, purple, yellow respectively.

  Skill Levels are also important, but cannot beat the rarity.

[Example : Critical Strike[Normal] Level 10 < Critical Strike[Epic] Level 5]

  Each rarity has a set maximum level, 10, 15, 20, 30 respectively.

  Skills can be shared between many units. However, even though rarities and levels are the same, skills with a lower rarity may not be able to be shared.

  Skiills that are maxed will change into [Shards of Experience] when unlocked even further, which can be used to open more loot crates.


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