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Running Deeper C/C++/Java
Week One Report
-Project Planning
- Result from meetings
- Offensive 2D game for mobile devices
- Mobile Device: iPhone(Apple)
- Service Region: Korea, America, Japan
- Development Plan: 2019, 01, 01 – 2019, 12, 31(One Year)
- Service : 2020, 01, 01 and on
- Development Team :
:: Project Management and Creation: Yeongman Ahn
:: Programmers : Kyoungwan Woo, Minjun Park,
:: Graphics :
Sol Jin, Jeongsu Park, Seonyeong Kim, Yeongeun Ryu
:: Seven members
- Development Hardware & Software
:: Macbook pro(2017) * 2
:: Notebook * 5
:: Server
:: Unity pro
:: Visual Studio 2017 Community
:: Photoshop
:: 3Ds Max
:: Blender
- Ingame Ideas
:: Offensive Type/RTS style game mainly
:: Crash Royal style graphics
:: Unit upgrades are random from loot crates
:: Loot crates have different opening times based on rarity
:: Max cost during gameplay for units
:: Cannot make infinite good units
:: Using ingame gems/real life cash to accelerate/instant-
aneously finish said upgrades/opens. Can have certain
opportunities randomly during the game
:: No ads, free game.