Running Deeper C/C++/Java

Other Projects/Project, Hexas

TreasureSharky

Week One Report


-Project Planning

  • Result from meetings
  • Offensive 2D game for mobile devices
  • Mobile Device: iPhone(Apple)
  • Service Region: Korea, America, Japan
  • Development Plan: 2019, 01, 01 – 2019, 12, 31(One Year)
  • Service : 2020, 01, 01  and on
  • Development Team 

 :: Project Management and Creation: Yeongman Ahn

 :: Programmers Kyoungwan Woo, Minjun Park

 :: Graphics 

    Sol JinJeongsu ParkSeonyeong Kim, Yeongeun Ryu

 :: Seven members

  • Development Hardware & Software

 :: Macbook pro(2017) * 2

 :: Notebook * 5

 :: Server

 :: Unity pro

 :: Visual Studio 2017 Community

 :: Photoshop

 :: 3Ds Max

 :: Blender

  • Ingame Ideas

 :: Offensive Type/RTS style game mainly

 :: Crash Royal style graphics

 :: Unit upgrades are random from loot crates

 :: Loot crates have different opening times based on rarity

 :: Max cost during gameplay for units

 :: Cannot make infinite good units

 :: Using ingame gems/real life cash to accelerate/instant-

aneously finish said upgrades/opens. Can have certain 

opportunities randomly during the game

 :: No ads, free game.



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